| Aug. 8th, 2008 @ 03:22 pm More Tasty Random |
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- Okay, recent projects since I have been slightly neglectful here. Earrings for cochise. 'Cause she bought Delicate Demo 2 and wanted matching earrings. Whoot!
- Another pair of earrings that I don't know if I'll... keep like that, really. I do like the Swarovski... er... "cherry blossom"... filigree... things, though. (And hell, if anyone wants them, let me know.)
- And then there's Existential, which is... weird but simple but weird. But shiny.
Got an e-mail from the craft fair coordinator and she got the check, says she's looking forward to seeing my jewelry. I really must write back with thanks. *grin*
Tuesday we are to show up at the courthouse at 8:00 in the fucking morning and pretty much expect to wait until at least 9:00 before we even have a chance of getting called in. There's really no telling how long we'll be there, which is... irritating. All this for a couple of questions and we have no idea whether we'll need to be called in again 90 days from now. Seriously, court system. Guess I ought to bring something to do and a snack or two. Though we are assured that uncontested divorces are heard first... well. I gotta wonder how many other people will be waiting. I will hope the legal system is nothing like the medical system. Then wish myself luck.
It's telling when an analyst warns that a movie (The Dark Knight) requires a video game. Sadly "because we're missing out on money" doesn't seem to me to be a very good reason. (Even though I use it with S-E all the time--but they don't listen to me anyway.) We really, really don't need more shit games based on movies. Really. Waste of time, effort, resources, and press releases.
People are still blaming stupid shit on Grand Theft Auto IV. And looks like old Jackie-Jackie Thompson is still hangin' around. We're glad for that, aren't we? Of course we are.
And this quote from Steve Gaynor (more on the subject of game narrative here):Video games are not a traditional storytelling medium per se. The player is an agent of chaos, making the medium ill-equipped to convey a pre-authored narrative with anywhere near the effectiveness of books or film. Rather, a video game is a box of possibilities, and the best stories told are those that arise from the player expressing his own agency within a functional, believable gameworld. These are player stories, not author stories, and hence they belong to the player himself. Unlike a great film or piece of literature, they don't give the audience an admiration for the genius in someone else's work; they instead supply the potential for genuine personal experience, acts attempted and accomplished by the player as an individual, unique memories that are the player's to own and to pass on. If it's not already quote obvious, I disagree--but only by measures. I believe there are video games that exist in the way he describes them, of course--and putting yourself into the role of the hero is what makes it important (the original Zelda is a good example of that). But I also see games as telling stories, as author's works, which becomes increasingly clear when S-E takes your heart and soul and wallet and pretty soon you are just an empty vessel gaping lovingly at whatever screenshots they throw at you... but goddamn they're always fucking sexy.
My point is, it's an open medium. People. Stop trying to define it. Leave it to its own devices and it will be free to be anything. Everything. *continues to look for Okami and Rez in PS2 bargain bins... and maybe Twilight Princess for the GameCube, but that's one's a lot more unlikely*
And now it's thundering pretty damn close out there. Geez. |